I've come across a LOT of options for base scripts, items, prefabs, and areas.
Now it's just a matter of figuring out how much I want to try to incorporate. I think for the initial server, I'm going for a "setting feel" and my core, base scripts. The ones that will set the tone of the module. Level 1 stuff.
I'll work in crafting and all the other flimflam later. But you have to have good options on death, bleeding, leveling, treasure drops, spawning and "flavor" scripts in immediately. Same with items.
I'm going with a lot of alternate solutions - there are quite a few things I don't agree with in the base NWN2 game system. For example - free spells on level up for wizards.
I get clerics or druids - they pray to a god. Wizards, though - takes hard work and a week for even a level one spell. So I'm putting in a hak to make sure that they can't just pick out a few good spells. I'm sure with the lack of scrolls in the mod I have planned that this will hurt like a punch to the gut - but I'll give them an extra feat - Arcane Blast - to make up for it. I figure if a warlock has it, then wizards and sorcs shouldn't be left out.
They'll get the later ranks MUCH later, I think at level 1 (d6) Level 5 (2d6) and Level 8 (3d6). That should keep things balanced while they hunt for scrolls and scrimp and save.
The first wizard to get all spells up to top level (4th level spells) will win.
The "I really, really need a life" award.
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