I've come across a LOT of options for base scripts, items, prefabs, and areas.
Now it's just a matter of figuring out how much I want to try to incorporate. I think for the initial server, I'm going for a "setting feel" and my core, base scripts. The ones that will set the tone of the module. Level 1 stuff.
I'll work in crafting and all the other flimflam later. But you have to have good options on death, bleeding, leveling, treasure drops, spawning and "flavor" scripts in immediately. Same with items.
I'm going with a lot of alternate solutions - there are quite a few things I don't agree with in the base NWN2 game system. For example - free spells on level up for wizards.
I get clerics or druids - they pray to a god. Wizards, though - takes hard work and a week for even a level one spell. So I'm putting in a hak to make sure that they can't just pick out a few good spells. I'm sure with the lack of scrolls in the mod I have planned that this will hurt like a punch to the gut - but I'll give them an extra feat - Arcane Blast - to make up for it. I figure if a warlock has it, then wizards and sorcs shouldn't be left out.
They'll get the later ranks MUCH later, I think at level 1 (d6) Level 5 (2d6) and Level 8 (3d6). That should keep things balanced while they hunt for scrolls and scrimp and save.
The first wizard to get all spells up to top level (4th level spells) will win.
The "I really, really need a life" award.
Friday, September 17, 2010
Beautiful bird, the Norweigian blue...
...wonderful plumage.
But, seriously. So, after a whole heck of a lot of drama, I've decided to create an NWN 2 PW.
Yes, yes, I've said this a couple of times before. And yes, I know I've flaked out on more than one occasion. The bottom line, though, is that NWN1 is no longer a fun engine, and any monkey can steal or appropriate some files from a hard-working builder team and end up with a ready-to-run PW in a matter of weeks.
I mean, really. How hard do you have to work to build in NWN1 yourself? Especially as an persisten world builder and admin?
Sorry if I seem to be laying it on kind of thick, but stealing from a dwindling playerbase to make your own dwindling server is sort of cheesy. Even if the people running it were being pansy on the whole subject.
Regardless, there is a lot of competition for players, apparently. Apparently so much so that taking someone else's PW out is the best option. In NWN1. Right.
I know I am ragging on someone specific (*cough* Fractal *cough*), and despite my genuine liking for the guy, that he couldn't make his own NWN2 world take off (even when it was built by other people and he just "appropriated" the work there, too) - how do you expect to do so for NWN1?
I didn't realize this, but I have credits on at least 15 PWs - some of which have come and gone. Fifteen. Wow, I cannot believe I helped that many people out.
In NWN2 alone, there were four which I directly aided, and with a little pack out there, I helped probably 20 more based off of votes.
Really, I only wonder if I should make a PW for a dying game, but I want to make a little sandbox in NWN2 just to make one, make MY sandbox, and perhaps have some friends over. It'll be like the old days, hosting it on my personal machine, giving players what they want, and lots of personal attention.
What's sad is Kalia, Lysander, DT, Naerth, Semaj and countless other friends won't be out there to play with. I wish they were, but it's not likely.
But I do need to get a coder - I can code some stuff myself, but if I get too involved (as I tend to do), nothing else gets done. My idea is to use as much drag and drop stuff as I can, put everything I can together from the community, and try to put together an experience which is driven based off of DM-player interaction on a small scale.
That is, after all, what made MD so wildly popular. One to 10 DM/player ratio.
All in all, based off of the "activity" from MD (more properly, MD1, rest in peace), I understand why Frac did what he did. I don't even think it was entirely wrong. Hell, I did it years ago when I was DMing Menzo, and for much the same reason - DMs who weren't running quests, admin staff who was mostly absent.
That's one thing I always did - run the place. When you can't run a server, give it to someone else. That way, you can afford to bitch at them years later.
But, seriously. So, after a whole heck of a lot of drama, I've decided to create an NWN 2 PW.
Yes, yes, I've said this a couple of times before. And yes, I know I've flaked out on more than one occasion. The bottom line, though, is that NWN1 is no longer a fun engine, and any monkey can steal or appropriate some files from a hard-working builder team and end up with a ready-to-run PW in a matter of weeks.
I mean, really. How hard do you have to work to build in NWN1 yourself? Especially as an persisten world builder and admin?
Sorry if I seem to be laying it on kind of thick, but stealing from a dwindling playerbase to make your own dwindling server is sort of cheesy. Even if the people running it were being pansy on the whole subject.
Regardless, there is a lot of competition for players, apparently. Apparently so much so that taking someone else's PW out is the best option. In NWN1. Right.
I know I am ragging on someone specific (*cough* Fractal *cough*), and despite my genuine liking for the guy, that he couldn't make his own NWN2 world take off (even when it was built by other people and he just "appropriated" the work there, too) - how do you expect to do so for NWN1?
I didn't realize this, but I have credits on at least 15 PWs - some of which have come and gone. Fifteen. Wow, I cannot believe I helped that many people out.
In NWN2 alone, there were four which I directly aided, and with a little pack out there, I helped probably 20 more based off of votes.
Really, I only wonder if I should make a PW for a dying game, but I want to make a little sandbox in NWN2 just to make one, make MY sandbox, and perhaps have some friends over. It'll be like the old days, hosting it on my personal machine, giving players what they want, and lots of personal attention.
What's sad is Kalia, Lysander, DT, Naerth, Semaj and countless other friends won't be out there to play with. I wish they were, but it's not likely.
But I do need to get a coder - I can code some stuff myself, but if I get too involved (as I tend to do), nothing else gets done. My idea is to use as much drag and drop stuff as I can, put everything I can together from the community, and try to put together an experience which is driven based off of DM-player interaction on a small scale.
That is, after all, what made MD so wildly popular. One to 10 DM/player ratio.
All in all, based off of the "activity" from MD (more properly, MD1, rest in peace), I understand why Frac did what he did. I don't even think it was entirely wrong. Hell, I did it years ago when I was DMing Menzo, and for much the same reason - DMs who weren't running quests, admin staff who was mostly absent.
That's one thing I always did - run the place. When you can't run a server, give it to someone else. That way, you can afford to bitch at them years later.
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